658 lines
20 KiB
JavaScript
658 lines
20 KiB
JavaScript
"use strict";
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// Get our hostname
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var myHostname = window.location.hostname;
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if (!myHostname) {
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myHostname = "localhost";
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}
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log("Hostname: " + myHostname);
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// WebSocket chat/signaling channel variables.
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var connection = null;
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var clientID = 0;
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// The media constraints object describes what sort of stream we want
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// to request from the local A/V hardware (typically a webcam and
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// microphone). Here, we specify only that we want both audio and
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// video; however, you can be more specific. It's possible to state
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// that you would prefer (or require) specific resolutions of video,
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// whether to prefer the user-facing or rear-facing camera (if available),
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// and so on.
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//
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// See also:
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// https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamConstraints
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// https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
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//
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var mediaConstraints = {
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audio: true, // We want an audio track
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video: {
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aspectRatio: {
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ideal: 1.333333 // 3:2 aspect is preferred
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}
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}
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};
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var myUsername = null;
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var targetUsername = null; // To store username of other peer
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var myPeerConnection = null; // RTCPeerConnection
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var transceiver = null; // RTCRtpTransceiver
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var webcamStream = null; // MediaStream from webcam
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// Output logging information to console.
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function log(text) {
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var time = new Date();
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console.log("[" + time.toLocaleTimeString() + "] " + text);
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}
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// Output an error message to console.
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function log_error(text) {
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var time = new Date();
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console.trace("[" + time.toLocaleTimeString() + "] " + text);
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}
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// Send a JavaScript object by converting it to JSON and sending
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// it as a message on the WebSocket connection.
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function sendToServer(msg) {
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var msgJSON = JSON.stringify(msg);
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log("Sending '" + msg.type + "' message: " + msgJSON);
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connection.send(msgJSON);
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}
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// Called when the "id" message is received; this message is sent by the
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// server to assign this login session a unique ID number; in response,
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// this function sends a "username" message to set our username for this
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// session.
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function setUsername() {
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myUsername = document.getElementById("name").value;
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sendToServer({
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name: myUsername,
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date: Date.now(),
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id: clientID,
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type: "username"
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});
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}
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// Open and configure the connection to the WebSocket server.
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function connect() {
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var serverUrl;
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var scheme = "ws";
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// If this is an HTTPS connection, we have to use a secure WebSocket
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// connection too, so add another "s" to the scheme.
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if (document.location.protocol === "https:") {
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scheme += "s";
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}
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serverUrl = scheme + "://" + myHostname + ":6503";
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log(`Connecting to server: ${serverUrl}`);
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connection = new WebSocket(serverUrl, "json");
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connection.onopen = function(evt) {
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document.getElementById("text").disabled = false;
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document.getElementById("send").disabled = false;
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};
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connection.onerror = function(evt) {
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console.dir(evt);
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}
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connection.onmessage = function(evt) {
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var chatBox = document.querySelector(".chatbox");
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var text = "";
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var msg = JSON.parse(evt.data);
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log("Message received: ");
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console.dir(msg);
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var time = new Date(msg.date);
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var timeStr = time.toLocaleTimeString();
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switch(msg.type) {
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case "id":
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clientID = msg.id;
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setUsername();
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break;
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case "username":
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text = "<b>User <em>" + msg.name + "</em> signed in at " + timeStr + "</b><br>";
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break;
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case "message":
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text = "(" + timeStr + ") <b>" + msg.name + "</b>: " + msg.text + "<br>";
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break;
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case "rejectusername":
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myUsername = msg.name;
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text = "<b>Your username has been set to <em>" + myUsername +
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"</em> because the name you chose is in use.</b><br>";
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break;
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case "userlist": // Received an updated user list
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handleUserlistMsg(msg);
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break;
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// Signaling messages: these messages are used to trade WebRTC
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// signaling information during negotiations leading up to a video
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// call.
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case "video-offer": // Invitation and offer to chat
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handleVideoOfferMsg(msg);
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break;
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case "video-answer": // Callee has answered our offer
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handleVideoAnswerMsg(msg);
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break;
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case "new-ice-candidate": // A new ICE candidate has been received
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handleNewICECandidateMsg(msg);
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break;
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case "hang-up": // The other peer has hung up the call
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handleHangUpMsg(msg);
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break;
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// Unknown message; output to console for debugging.
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default:
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log_error("Unknown message received:");
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log_error(msg);
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}
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// If there's text to insert into the chat buffer, do so now, then
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// scroll the chat panel so that the new text is visible.
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if (text.length) {
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chatBox.innerHTML += text;
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chatBox.scrollTop = chatBox.scrollHeight - chatBox.clientHeight;
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}
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};
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}
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// Handles a click on the Send button (or pressing return/enter) by
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// building a "message" object and sending it to the server.
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function handleSendButton() {
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var msg = {
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text: document.getElementById("text").value,
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type: "message",
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id: clientID,
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date: Date.now()
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};
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sendToServer(msg);
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document.getElementById("text").value = "";
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}
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// Handler for keyboard events. This is used to intercept the return and
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// enter keys so that we can call send() to transmit the entered text
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// to the server.
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function handleKey(evt) {
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if (evt.keyCode === 13 || evt.keyCode === 14) {
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if (!document.getElementById("send").disabled) {
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handleSendButton();
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}
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}
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}
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// Create the RTCPeerConnection which knows how to talk to our
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// selected STUN/TURN server and then uses getUserMedia() to find
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// our camera and microphone and add that stream to the connection for
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// use in our video call. Then we configure event handlers to get
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// needed notifications on the call.
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async function createPeerConnection() {
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log("Setting up a connection...");
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// Create an RTCPeerConnection which knows to use our chosen
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// STUN server.
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myPeerConnection = new RTCPeerConnection({
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iceServers: [ // Information about ICE servers - Use your own!
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{
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urls: "turn:" + myHostname, // A TURN server
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username: "webrtc",
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credential: "turnserver"
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}
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]
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});
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// Set up event handlers for the ICE negotiation process.
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myPeerConnection.onicecandidate = handleICECandidateEvent;
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myPeerConnection.oniceconnectionstatechange = handleICEConnectionStateChangeEvent;
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myPeerConnection.onicegatheringstatechange = handleICEGatheringStateChangeEvent;
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myPeerConnection.onsignalingstatechange = handleSignalingStateChangeEvent;
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myPeerConnection.onnegotiationneeded = handleNegotiationNeededEvent;
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myPeerConnection.ontrack = handleTrackEvent;
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}
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// Called by the WebRTC layer to let us know when it's time to
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// begin, resume, or restart ICE negotiation.
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async function handleNegotiationNeededEvent() {
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log("*** Negotiation needed");
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try {
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log("---> Creating offer");
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const offer = await myPeerConnection.createOffer();
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// If the connection hasn't yet achieved the "stable" state,
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// return to the caller. Another negotiationneeded event
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// will be fired when the state stabilizes.
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if (myPeerConnection.signalingState != "stable") {
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log(" -- The connection isn't stable yet; postponing...")
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return;
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}
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// Establish the offer as the local peer's current
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// description.
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log("---> Setting local description to the offer");
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await myPeerConnection.setLocalDescription(offer);
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// Send the offer to the remote peer.
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log("---> Sending the offer to the remote peer");
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sendToServer({
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name: myUsername,
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target: targetUsername,
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type: "video-offer",
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sdp: myPeerConnection.localDescription
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});
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} catch(err) {
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log("*** The following error occurred while handling the negotiationneeded event:");
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reportError(err);
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};
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}
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// Called by the WebRTC layer when events occur on the media tracks
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// on our WebRTC call. This includes when streams are added to and
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// removed from the call.
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//
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// track events include the following fields:
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//
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// RTCRtpReceiver receiver
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// MediaStreamTrack track
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// MediaStream[] streams
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// RTCRtpTransceiver transceiver
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//
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// In our case, we're just taking the first stream found and attaching
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// it to the <video> element for incoming media.
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function handleTrackEvent(event) {
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log("*** Track event");
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document.getElementById("received_video").srcObject = event.streams[0];
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document.getElementById("hangup-button").disabled = false;
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}
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// Handles |icecandidate| events by forwarding the specified
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// ICE candidate (created by our local ICE agent) to the other
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// peer through the signaling server.
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function handleICECandidateEvent(event) {
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if (event.candidate) {
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log("*** Outgoing ICE candidate: " + event.candidate.candidate);
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sendToServer({
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type: "new-ice-candidate",
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target: targetUsername,
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candidate: event.candidate
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});
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}
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}
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// Handle |iceconnectionstatechange| events. This will detect
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// when the ICE connection is closed, failed, or disconnected.
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//
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// This is called when the state of the ICE agent changes.
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function handleICEConnectionStateChangeEvent(event) {
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log("*** ICE connection state changed to " + myPeerConnection.iceConnectionState);
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switch(myPeerConnection.iceConnectionState) {
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case "closed":
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case "failed":
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case "disconnected":
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closeVideoCall();
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break;
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}
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}
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// Set up a |signalingstatechange| event handler. This will detect when
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// the signaling connection is closed.
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//
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// NOTE: This will actually move to the new RTCPeerConnectionState enum
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// returned in the property RTCPeerConnection.connectionState when
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// browsers catch up with the latest version of the specification!
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function handleSignalingStateChangeEvent(event) {
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log("*** WebRTC signaling state changed to: " + myPeerConnection.signalingState);
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switch(myPeerConnection.signalingState) {
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case "closed":
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closeVideoCall();
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break;
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}
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}
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// Handle the |icegatheringstatechange| event. This lets us know what the
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// ICE engine is currently working on: "new" means no networking has happened
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// yet, "gathering" means the ICE engine is currently gathering candidates,
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// and "complete" means gathering is complete. Note that the engine can
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// alternate between "gathering" and "complete" repeatedly as needs and
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// circumstances change.
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//
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// We don't need to do anything when this happens, but we log it to the
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// console so you can see what's going on when playing with the sample.
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function handleICEGatheringStateChangeEvent(event) {
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log("*** ICE gathering state changed to: " + myPeerConnection.iceGatheringState);
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}
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// Given a message containing a list of usernames, this function
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// populates the user list box with those names, making each item
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// clickable to allow starting a video call.
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function handleUserlistMsg(msg) {
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var i;
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var listElem = document.querySelector(".userlistbox");
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// Remove all current list members. We could do this smarter,
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// by adding and updating users instead of rebuilding from
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// scratch but this will do for this sample.
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while (listElem.firstChild) {
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listElem.removeChild(listElem.firstChild);
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}
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// Add member names from the received list.
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msg.users.forEach(function(username) {
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var item = document.createElement("li");
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item.appendChild(document.createTextNode(username));
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item.addEventListener("click", invite, false);
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listElem.appendChild(item);
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});
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}
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// Close the RTCPeerConnection and reset variables so that the user can
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// make or receive another call if they wish. This is called both
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// when the user hangs up, the other user hangs up, or if a connection
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// failure is detected.
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function closeVideoCall() {
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var localVideo = document.getElementById("local_video");
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log("Closing the call");
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// Close the RTCPeerConnection
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if (myPeerConnection) {
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log("--> Closing the peer connection");
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// Disconnect all our event listeners; we don't want stray events
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// to interfere with the hangup while it's ongoing.
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myPeerConnection.ontrack = null;
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myPeerConnection.onnicecandidate = null;
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myPeerConnection.oniceconnectionstatechange = null;
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myPeerConnection.onsignalingstatechange = null;
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myPeerConnection.onicegatheringstatechange = null;
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myPeerConnection.onnotificationneeded = null;
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// Stop all transceivers on the connection
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myPeerConnection.getTransceivers().forEach(transceiver => {
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transceiver.stop();
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});
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// Stop the webcam preview as well by pausing the <video>
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// element, then stopping each of the getUserMedia() tracks
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// on it.
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if (localVideo.srcObject) {
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localVideo.pause();
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localVideo.srcObject.getTracks().forEach(track => {
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track.stop();
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});
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}
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// Close the peer connection
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myPeerConnection.close();
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myPeerConnection = null;
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webcamStream = null;
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}
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// Disable the hangup button
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document.getElementById("hangup-button").disabled = true;
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targetUsername = null;
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}
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// Handle the "hang-up" message, which is sent if the other peer
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// has hung up the call or otherwise disconnected.
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function handleHangUpMsg(msg) {
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log("*** Received hang up notification from other peer");
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closeVideoCall();
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}
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// Hang up the call by closing our end of the connection, then
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// sending a "hang-up" message to the other peer (keep in mind that
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// the signaling is done on a different connection). This notifies
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// the other peer that the connection should be terminated and the UI
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// returned to the "no call in progress" state.
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function hangUpCall() {
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closeVideoCall();
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sendToServer({
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name: myUsername,
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target: targetUsername,
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type: "hang-up"
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});
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}
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// Handle a click on an item in the user list by inviting the clicked
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// user to video chat. Note that we don't actually send a message to
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// the callee here -- calling RTCPeerConnection.addTrack() issues
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// a |notificationneeded| event, so we'll let our handler for that
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// make the offer.
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async function invite(evt) {
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log("Starting to prepare an invitation");
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if (myPeerConnection) {
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alert("You can't start a call because you already have one open!");
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} else {
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var clickedUsername = evt.target.textContent;
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// Don't allow users to call themselves, because weird.
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if (clickedUsername === myUsername) {
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alert("I'm afraid I can't let you talk to yourself. That would be weird.");
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return;
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}
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// Record the username being called for future reference
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targetUsername = clickedUsername;
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log("Inviting user " + targetUsername);
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// Call createPeerConnection() to create the RTCPeerConnection.
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// When this returns, myPeerConnection is our RTCPeerConnection
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// and webcamStream is a stream coming from the camera. They are
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// not linked together in any way yet.
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log("Setting up connection to invite user: " + targetUsername);
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createPeerConnection();
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// Get access to the webcam stream and attach it to the
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// "preview" box (id "local_video").
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try {
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webcamStream = await navigator.mediaDevices.getUserMedia(mediaConstraints);
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document.getElementById("local_video").srcObject = webcamStream;
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} catch(err) {
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handleGetUserMediaError(err);
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return;
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}
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// Add the tracks from the stream to the RTCPeerConnection
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try {
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webcamStream.getTracks().forEach(
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transceiver = track => myPeerConnection.addTransceiver(track, {streams: [webcamStream]})
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);
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} catch(err) {
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handleGetUserMediaError(err);
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}
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}
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}
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// Accept an offer to video chat. We configure our local settings,
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// create our RTCPeerConnection, get and attach our local camera
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// stream, then create and send an answer to the caller.
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async function handleVideoOfferMsg(msg) {
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targetUsername = msg.name;
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// If we're not already connected, create an RTCPeerConnection
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// to be linked to the caller.
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log("Received video chat offer from " + targetUsername);
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if (!myPeerConnection) {
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createPeerConnection();
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}
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// We need to set the remote description to the received SDP offer
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// so that our local WebRTC layer knows how to talk to the caller.
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var desc = new RTCSessionDescription(msg.sdp);
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// If the connection isn't stable yet, wait for it...
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if (myPeerConnection.signalingState != "stable") {
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log(" - But the signaling state isn't stable, so triggering rollback");
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// Set the local and remove descriptions for rollback; don't proceed
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// until both return.
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await Promise.all([
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myPeerConnection.setLocalDescription({type: "rollback"}),
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myPeerConnection.setRemoteDescription(desc)
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]);
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return;
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} else {
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log (" - Setting remote description");
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await myPeerConnection.setRemoteDescription(desc);
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}
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// Get the webcam stream if we don't already have it
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if (!webcamStream) {
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try {
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webcamStream = await navigator.mediaDevices.getUserMedia(mediaConstraints);
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} catch(err) {
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handleGetUserMediaError(err);
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return;
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}
|
|
|
|
document.getElementById("local_video").srcObject = webcamStream;
|
|
|
|
// Add the camera stream to the RTCPeerConnection
|
|
|
|
try {
|
|
webcamStream.getTracks().forEach(
|
|
transceiver = track => myPeerConnection.addTransceiver(track, {streams: [webcamStream]})
|
|
);
|
|
} catch(err) {
|
|
handleGetUserMediaError(err);
|
|
}
|
|
}
|
|
|
|
log("---> Creating and sending answer to caller");
|
|
|
|
await myPeerConnection.setLocalDescription(await myPeerConnection.createAnswer());
|
|
|
|
sendToServer({
|
|
name: myUsername,
|
|
target: targetUsername,
|
|
type: "video-answer",
|
|
sdp: myPeerConnection.localDescription
|
|
});
|
|
}
|
|
|
|
// Responds to the "video-answer" message sent to the caller
|
|
// once the callee has decided to accept our request to talk.
|
|
|
|
async function handleVideoAnswerMsg(msg) {
|
|
log("*** Call recipient has accepted our call");
|
|
|
|
// Configure the remote description, which is the SDP payload
|
|
// in our "video-answer" message.
|
|
|
|
var desc = new RTCSessionDescription(msg.sdp);
|
|
await myPeerConnection.setRemoteDescription(desc).catch(reportError);
|
|
}
|
|
|
|
// A new ICE candidate has been received from the other peer. Call
|
|
// RTCPeerConnection.addIceCandidate() to send it along to the
|
|
// local ICE framework.
|
|
|
|
async function handleNewICECandidateMsg(msg) {
|
|
var candidate = new RTCIceCandidate(msg.candidate);
|
|
|
|
log("*** Adding received ICE candidate: " + JSON.stringify(candidate));
|
|
try {
|
|
await myPeerConnection.addIceCandidate(candidate)
|
|
} catch(err) {
|
|
reportError(err);
|
|
}
|
|
}
|
|
|
|
// Handle errors which occur when trying to access the local media
|
|
// hardware; that is, exceptions thrown by getUserMedia(). The two most
|
|
// likely scenarios are that the user has no camera and/or microphone
|
|
// or that they declined to share their equipment when prompted. If
|
|
// they simply opted not to share their media, that's not really an
|
|
// error, so we won't present a message in that situation.
|
|
|
|
function handleGetUserMediaError(e) {
|
|
log_error(e);
|
|
switch(e.name) {
|
|
case "NotFoundError":
|
|
alert("Unable to open your call because no camera and/or microphone" +
|
|
"were found.");
|
|
break;
|
|
case "SecurityError":
|
|
case "PermissionDeniedError":
|
|
// Do nothing; this is the same as the user canceling the call.
|
|
break;
|
|
default:
|
|
alert("Error opening your camera and/or microphone: " + e.message);
|
|
break;
|
|
}
|
|
|
|
// Make sure we shut down our end of the RTCPeerConnection so we're
|
|
// ready to try again.
|
|
|
|
closeVideoCall();
|
|
}
|
|
|
|
// Handles reporting errors. Currently, we just dump stuff to console but
|
|
// in a real-world application, an appropriate (and user-friendly)
|
|
// error message should be displayed.
|
|
|
|
function reportError(errMessage) {
|
|
log_error(`Error ${errMessage.name}: ${errMessage.message}`);
|
|
} |