Files
DeepImpact/README.md
gltron d04ac22128 V0.1
2022-04-17 18:31:02 +02:00

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# DeepImpact
A musical missile command
## Rules
### Level
Sprites: Background, boss, projectiles
Sound: Music
Text: Title, subtitle
-> Boss slowly rising until the end when it explode
### Pages
* Main menu
* Lobby (no instances, level selection, ready)
* Game (canvas)
### Gameplay
Control one bunker
Multiple turret type
* Slow steady, single fire, medium aim (medium damage)
* Rapid fire, burst, quick aim (small damage)
* Very slow, single shot, low aim (high damage)
Turret aim follow mouse with latency, cooldown between fires
## Tech
Music on client -> Effects (background)
Music on server -> Compute meteor spawn, player state (health), game state,
### States
Game -> LOBBY, RUNNING, END
Player -> UNKNOW, WAITING, PLAYING
### Messages
#### To server
* login (string)
* logout
* ready (weapon type)
* start (music title)
* fire (angle)
* music (file)
#### To Client
* userlist
* state (game state)
* update (game update)
* music (file)
* play (music title)
* ok (message)
* nok (message)
### Game Update
```
{
players: [
{
"name": string,
"health": number,
"weapon": string,
"angle": number
}
],
meteors: [
{
"x": number,
"y": number,
"speed": number,
"angle": number,
"health": number
}
],
bullets: [
{
"x": number,
"y": number,
"speed": number,
"angle": number,
"damage": number
}
]
}
```