87aa08ff861dd048333a215ee7530a32e555fc5c
DeepImpact
A musical missile command
Rules
Level
Sprites: Background, boss, projectiles
Sound: Music
Text: Title, subtitle
-> Boss slowly rising until the end when it explode
Pages
- Main menu
- Lobby (no instances, level selection, ready)
- Game (canvas)
Gameplay
Control one bunker
Multiple turret type
- Slow steady, single fire, medium aim (medium damage)
- Rapid fire, burst, quick aim (small damage)
- Very slow, single shot, low aim (high damage)
Turret aim follow mouse with latency, cooldown between fires
Tech
Music on client -> Effects (background) Music on server -> Compute meteor spawn, player state (health), game state,
States
Game -> LOBBY, RUNNING, END Player -> UNKNOW, WAITING, PLAYING
Messages
To server
- login (string)
- logout
- ready (weapon type)
- start (music title)
- fire (angle)
- music (file)
To Client
- userlist
- state (game state)
- update (game update)
- music (file)
- play (music title)
- ok (message)
- nok (message)
Game Update
{
players: [
{
"name": string,
"health": number,
"weapon": string,
"angle": number
}
],
meteors: [
{
"x": number,
"y": number,
"speed": number,
"angle": number,
"health": number
}
],
bullets: [
{
"x": number,
"y": number,
"speed": number,
"angle": number,
"damage": number
}
]
}
Description
Languages
JavaScript
79.5%
HTML
11.2%
CSS
9.2%
Dockerfile
0.1%