100 lines
1.9 KiB
JavaScript
100 lines
1.9 KiB
JavaScript
const state = {
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player: {
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x: 100,
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y: 100,
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angle: 0,
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targetAngle: 0,
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color: 'red'
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},
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updates: [],
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settings: {
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playerSize: 10,
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playerSpeed: 2,
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playerTurnSpeed: 10,
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wallSize: 8,
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wallUpdate: 5,
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arenaSize: 1000
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},
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paused: true,
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socketConnected: false,
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loggedIn: false
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}
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const getters = {
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// Interpolation position des joueurs
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currentPlayers: state => {
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if (state.updates.length < 2) return state.updates[0].players
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else {
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const dt = state.updates[0].time - state.updates[1].time
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return state.updates[1].players.map(player => interpolatePlayer(player, dt))
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}
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}
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}
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const actions = {
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socketConnected ({ commit }) {
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commit('SET_CONNECTED')
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commit('CLEAR_UPDATE')
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},
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login ({ commit }, player) {
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commit('SET_PLAYER', player)
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commit('SET_LOGIN', true)
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},
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settings ({ commit }, settings) {
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commit('SET_SETTINGS', settings)
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},
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update ({ commit }, update) {
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commit('ADD_UPDATE', update)
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},
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dead ({ commit }, player) {
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commit('SET_PLAYER', player)
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commit('CLEAR_UPDATE')
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},
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error ({ commit }, error) {
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alert('Error: ' + error)
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}
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}
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const mutations = {
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SET_PLAYER (state, player) {
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state.player = player
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},
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SET_LOGIN (state, login) {
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state.loggedIn = login
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},
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SET_PLAYERS (state, players) {
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state.players = players
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},
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SET_SETTINGS (state, settings) {
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state.settings = settings
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},
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SET_PAUSE (state) {
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state.paused = !state.paused
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},
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SET_CONNECTED (state) {
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state.socketConnected = !state.socketConnected
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},
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ADD_UPDATE (state, update) {
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if (state.updates.length > 2) {
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state.updates.shift()
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}
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update.time = update.time.epochSecond
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state.updates.push(update)
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},
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CLEAR_UPDATE (state) {
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state.updates = []
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}
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}
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function interpolatePlayer (player, dt) {
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return player
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}
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export default {
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namespaced: true,
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state,
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getters,
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actions,
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mutations
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}
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