Files
Tron.io/client/src/store/socketPlugin.js
2021-07-14 17:38:19 +02:00

58 lines
1.5 KiB
JavaScript

import { ToastProgrammatic as Toast } from 'buefy'
const connection = new WebSocket('wss://tronio.gltronic.ovh/socket')
// const connection = new WebSocket('ws://localhost:3000/socket')
export default function createSocketPlugin () {
return store => {
connection.onopen = function () {
console.log('[WS] connected')
store.dispatch('game/socketConnected', true)
}
connection.onclose = function () {
console.log('[WS] closed')
store.dispatch('game/socketConnected', false)
}
connection.onerror = function (error) {
console.log('[WS] error ' + error.message)
Toast.open('Connection problem. Retrying in 10s...')
setTimeout(function () {
location.reload()
}, 10000)
}
connection.onmessage = function (message) {
// console.log('[WS] message', message.data)
var data = JSON.parse(message.data)
switch (data.type) {
case 'login':
store.dispatch('game/login', data.player)
break
case 'gameSettings':
store.dispatch('game/settings', data.gameSettings)
break
case 'gameUpdate':
store.dispatch('game/update', data)
break
case 'gamePlayerDead':
store.dispatch('game/dead', data.player)
break
case 'gamePlayerSpawn':
store.dispatch('game/spawn', data.player)
break
default:
break
}
}
}
}
export function send (message) {
// console.log('[WS] send', message)
connection.send(JSON.stringify(message))
}