Deployment fix

This commit is contained in:
Thomas
2020-09-01 15:03:44 +02:00
parent d8ce1001cb
commit e5469b7ad5
17 changed files with 91 additions and 48 deletions

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@@ -3,7 +3,7 @@
<Game v-if="isLoggedIn"/>
<div v-else class="container mainMenu">
<img src="./assets/logo.png" alt="TronIo logo" width="150px"/>
<h1 class="title">Tron.io</h1>
<h1 class="title">tron.io</h1>
<b-button @click="loginPrompt">Start</b-button>
</div>
<b-loading v-model="isLoading"/>
@@ -34,7 +34,6 @@ export default {
this.$buefy.dialog.prompt({
message: 'Choose a name',
trapFocus: true,
canCancel: false,
inputAttrs: {
placeholder: 'pedro',
minlength: 3,

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@@ -68,11 +68,10 @@ export default {
this.canvas.height = window.innerHeight
this.canvas.addEventListener('mousemove', this.mouseEvent)
this.canvas.addEventListener('touchmove', this.touchEvent)
this.renderTimer = setInterval(this.render, 1000 / 60)
this.renderTimer = setInterval(this.render, 1000 / 120)
},
methods: {
render () {
this.stats.lastFrame = performance.now()
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height)
this.renderBorders()
@@ -99,6 +98,8 @@ export default {
this.renderMouse()
this.renderDebug()
this.stats.lastFrame = performance.now()
},
renderBorders () {
this.context.strokeStyle = 'white'
@@ -138,11 +139,11 @@ export default {
this.context.fillStyle = 'white'
this.context.textAlign = 'start'
this.context.fillText('camera x: ' + this.camera.x + ' y:' + this.camera.y, 10, 12)
// this.context.fillText('a:' + player.angle + ' a_t' + player.targetAngle, 10, 24)
this.context.fillText('canvasX: ' + canvasX + ' canvasY:' + canvasY, 10, 36)
this.context.fillText('mouse x: ' + this.mouse.x + ' y:' + this.mouse.y, 10, 24)
this.context.fillText('canvasX: ' + canvasX + ' canvasY: ' + canvasY, 10, 36)
this.context.fillText('Total walls: ' + this.stats.totalWalls, 10, 48)
this.context.fillText('Last update: ' + this.stats.lastUpdateTime, 10, 60)
const fps = (performance.now() - this.stats.lastFrame) * 60
const fps = 1000 / (performance.now() - this.stats.lastFrame)
this.context.fillText('FPS: ' + fps, 10, 72)
},
renderMouse () {

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@@ -1,6 +1,7 @@
/* eslint-disable no-console */
import { register } from 'register-service-worker'
import { ToastProgrammatic as Toast } from 'buefy'
if (process.env.NODE_ENV === 'production') {
register(`${process.env.BASE_URL}service-worker.js`, {
@@ -18,12 +19,16 @@ if (process.env.NODE_ENV === 'production') {
},
updatefound () {
console.log('New content is downloading.')
Toast.open('Update found, downloading...')
},
updated () {
console.log('New content is available; please refresh.')
window.location.reload(true)
Toast.open('App updated !')
},
offline () {
console.log('No internet connection found. App is running in offline mode.')
Toast.open('No internet connection !')
},
error (error) {
console.error('Error during service worker registration:', error)

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@@ -1,7 +1,7 @@
import { ToastProgrammatic as Toast } from 'buefy'
const connection = new WebSocket('ws://localhost:8181/socket')
// const connection = new WebSocket('wss://tronio.gltronic.ovh/socket')
// const connection = new WebSocket('ws://localhost:8181/socket')
const connection = new WebSocket('wss://tronio.gltronic.ovh/socket')
export default function createSocketPlugin () {
return store => {