Added client socket
This commit is contained in:
48
client/src/store/socketPlugin.js
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48
client/src/store/socketPlugin.js
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@@ -0,0 +1,48 @@
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const connection = new WebSocket('ws://localhost:8181/socket')
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// const connection = new WebSocket('wss://tronio.gltronic.ovh/socket')
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export default function createSocketPlugin () {
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return store => {
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connection.onopen = function () {
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console.log('[WS] connected')
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store.dispatch('game/socketConnected')
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}
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connection.onclose = function () {
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console.log('[WS] closed')
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}
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connection.onerror = function (error) {
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console.log('[WS] error ' + error.message)
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store.dispatch('game/error', 'Connection problem')
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}
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connection.onmessage = function (message) {
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console.log('[WS] message', message.data)
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var data = JSON.parse(message.data)
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switch (data.type) {
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case 'login':
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store.dispatch('game/login', data.message)
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break
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case 'gameSettings':
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store.dispatch('game/settings', data.message)
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break
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case 'gameUpdate':
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store.dispatch('game/update', data.message)
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break
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case 'gamePlayerDead':
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store.dispatch('game/dead')
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break
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default:
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break
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}
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}
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}
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}
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export function send (message) {
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console.log('[WS] send', message)
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connection.send(JSON.stringify(message))
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}
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