Added sounds & sprites

This commit is contained in:
Thomas
2020-09-04 15:44:26 +02:00
parent 832e55c0a3
commit cf7652a39e
11 changed files with 75 additions and 23 deletions

View File

@@ -102,7 +102,8 @@ export default {
if (player.state === 'DEAD') this.context.globalAlpha = 0.1
render.walls(this.context, this.canvas, this.camera, this.settings, player)
render.player(this.context, this.canvas, this.camera, this.settings, player)
if (player.name === 'e' || player.name === 'q' || player.name === 'r' || player.name === 't') render.playerFace(this.context, this.canvas, this.camera, this.settings, player, player.name)
else render.player(this.context, this.canvas, this.camera, this.settings, player)
if (player.state === 'DEAD') this.context.globalAlpha = 1
this.stats.totalWalls += player.walls.length
@@ -146,15 +147,6 @@ export default {
player.y += this.settings.playerSpeed * Math.sin(player.angle)
player.angle = player.targetAngle
// angle lag
/*
if (this.player.targetAngle !== this.player.angle) {
const delta = this.player.targetAngle - this.player.angle
if (delta < 0) this.player.angle += delta / this.settings.playerTurnSpeed
if (delta > 0) this.player.angle += delta / this.settings.playerTurnSpeed
if (delta <= 0.1 && delta >= -0.1) this.player.angle = this.player.targetAngle
}
*/
},
interpolatePlayer (pastPlayer, nextPlayer, dt) {
var player = {}