Added sounds & sprites
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@@ -102,7 +102,8 @@ export default {
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if (player.state === 'DEAD') this.context.globalAlpha = 0.1
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render.walls(this.context, this.canvas, this.camera, this.settings, player)
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render.player(this.context, this.canvas, this.camera, this.settings, player)
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if (player.name === 'e' || player.name === 'q' || player.name === 'r' || player.name === 't') render.playerFace(this.context, this.canvas, this.camera, this.settings, player, player.name)
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else render.player(this.context, this.canvas, this.camera, this.settings, player)
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if (player.state === 'DEAD') this.context.globalAlpha = 1
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this.stats.totalWalls += player.walls.length
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@@ -146,15 +147,6 @@ export default {
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player.y += this.settings.playerSpeed * Math.sin(player.angle)
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player.angle = player.targetAngle
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// angle lag
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/*
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if (this.player.targetAngle !== this.player.angle) {
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const delta = this.player.targetAngle - this.player.angle
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if (delta < 0) this.player.angle += delta / this.settings.playerTurnSpeed
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if (delta > 0) this.player.angle += delta / this.settings.playerTurnSpeed
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if (delta <= 0.1 && delta >= -0.1) this.player.angle = this.player.targetAngle
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}
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*/
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},
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interpolatePlayer (pastPlayer, nextPlayer, dt) {
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var player = {}
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