JSON serial change & working basic gameplay
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@@ -4,8 +4,11 @@ import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Random;
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import org.json.JSONObject;
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import com.fasterxml.jackson.core.JsonProcessingException;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.scheduling.annotation.Scheduled;
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import org.springframework.stereotype.Service;
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import org.springframework.web.socket.WebSocketSession;
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@@ -24,14 +27,17 @@ public class GameManager implements IGameManager {
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SocketUtils.sendMessage(session, "error", "cant login twice");
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return;
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}
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Player player = initPlayer(new Player());
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game.getSessions().put(session.getId(), session);
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game.getPlayers().put(session.getId(), player);
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SocketUtils.forwardMessage(session, "login", new JSONObject(player));
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SocketUtils.forwardMessage(session, "gameSettings", new JSONObject(game.getSettings()));
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System.out.println("[GAME] Player " + session.getId() + " logged in | status: " + player.getX() + " " + player.getY() + " " + player.getColor());
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SocketUtils.sendObject(session, "login", new ObjectMapper().writeValueAsString(player));
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SocketUtils.sendObject(session, "gameSettings", new ObjectMapper().writeValueAsString(game.getSettings()));
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SocketUtils.sendObject(session, "gameUpdate", new ObjectMapper().writeValueAsString(game.getPlayers().values()));
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}
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@Override
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@@ -48,14 +54,16 @@ public class GameManager implements IGameManager {
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}
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@Override
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@Scheduled(fixedDelay = 1000 / 60)
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public void step() throws InterruptedException, IOException {
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// CHECK OUT OF BORDERS & COLISIONS
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game.getPlayers().forEach((id, player) -> {
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// OUT OF BORDERS
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if (player.getX() - game.getSettings().getPlayerSize() < 0 ||
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player.getX() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize() ||
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player.getY() - game.getSettings().getPlayerSize() < 0 ||
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player.getY() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize()) {
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if (player.getX() - game.getSettings().getPlayerSize() < 0
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|| player.getX() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize()
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|| player.getY() - game.getSettings().getPlayerSize() < 0
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|| player.getY() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize()) {
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System.out.println("[GAME] border");
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killPlayer(id);
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return;
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}
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@@ -65,8 +73,12 @@ public class GameManager implements IGameManager {
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for (var i = 0; i < player2.getWalls().size() - 2; i++) {
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Wall wallA = player2.getWalls().get(i);
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Wall wallB = player2.getWalls().get(i + 1);
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if (isCloseToWall(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(), player.getY(), game.getSettings().getPlayerSize())) {
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if (this.isCrossingLine(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(), player.getY(), game.getSettings().getPlayerSize())) {
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if (isCloseToWall(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(), player.getY(),
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game.getSettings().getPlayerSize())) {
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System.out.println("[GAME] close to wall");
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if (this.isCrossingLine(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(),
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player.getY(), game.getSettings().getPlayerSize())) {
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System.out.println("[GAME] touch da wall");
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killPlayer(id);
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return;
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}
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@@ -88,12 +100,21 @@ public class GameManager implements IGameManager {
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player.setX(player.getX() + game.getSettings().getPlayerSpeed() * Math.cos(player.getAngle()));
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player.setY(player.getY() + game.getSettings().getPlayerSpeed() * Math.sin(player.getAngle()));
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});
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SocketUtils.broadcast(game, "gameUpdate", new ObjectMapper().writeValueAsString(game.getPlayers().values()));
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}
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private void killPlayer (String id) {
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private void killPlayer(String id) {
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Player player = game.getPlayers().get(id);
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initPlayer(player);
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SocketUtils.sendMessage(game.getSessions().get(id), "gamePlayerDead", "yo dead");
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System.out.println("[GAME] Player " + id + " is dead | status: " + player.getX() + " " + player.getY() + " " + player.getColor());
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try {
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SocketUtils.sendObject(game.getSessions().get(id), "gamePlayerDead",
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new ObjectMapper().writeValueAsString(player));
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} catch (JsonProcessingException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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private boolean isCloseToWall (double xa, double ya, double xb, double yb, double xc, double yc, double radius) {
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@@ -120,8 +141,8 @@ public class GameManager implements IGameManager {
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double x = game.getSettings().getArenaSize() * (0.25 + Math.random() * 0.5);
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double y = game.getSettings().getArenaSize() * (0.25 + Math.random() * 0.5);
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player.setAngle(0);
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player.setTargetAngle(0);
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// player.setAngle(0);
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// player.setTargetAngle(0);
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player.setLastWall(0);
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player.setWalls(new ArrayList<Wall>());
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player.setColor(String.format("#%06x", rand.nextInt(0xffffff + 1)));
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