Updated build config + Drone CI
This commit is contained in:
118
server/dist/Game.js
vendored
118
server/dist/Game.js
vendored
@@ -1,118 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Game = void 0;
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const uuid_1 = require("uuid");
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const Player_1 = require("./models/Player");
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const GameSettings_1 = require("./models/GameSettings");
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class Game {
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constructor() {
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this.gameSettings = new GameSettings_1.GameSettings();
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this.players = new Map();
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this.sockets = new Map();
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this.computeUpdates = false;
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this.updateInterval = setInterval(() => this.step(), 10000000);
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this.lastUpdateTime = Date.now();
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this.doUpdate = true;
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clearInterval(this.updateInterval);
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}
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login(connection, name) {
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console.log('[GAME] Player ' + name + ' connected | ' + this.players.size);
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const id = uuid_1.v4();
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connection.id = id;
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connection.name = name;
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this.sockets.set(id, connection);
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this.players.set(id, new Player_1.Player(id, name));
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connection.send(JSON.stringify({
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type: 'login',
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player: this.players.get(id)
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}));
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connection.send(JSON.stringify({
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type: 'gameSettings',
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gameSettings: this.gameSettings
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}));
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if (!this.computeUpdates) {
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console.log('[GAME] Starting updates');
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this.updateInterval = setInterval(() => this.step(), 1000 / 60);
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this.computeUpdates = true;
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}
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}
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logout(connection) {
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console.log('[GAME] Player ' + connection.name + ' disconnected | ' + this.players.size);
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this.sockets.delete(connection.id);
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this.players.delete(connection.id);
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if (this.players.size === 0) {
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console.log('[GAME] Stoping updates');
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clearInterval(this.updateInterval);
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this.computeUpdates = false;
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}
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}
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respawn(connection) {
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console.log('[GAME] Player ' + connection.name + ' respawned');
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this.players.get(connection.id)?.reset();
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connection.send(JSON.stringify({
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type: 'gamePlayerSpawn',
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player: this.players.get(connection.id)
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}));
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}
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update(connection, player) {
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const playerToUpdate = this.players.get(connection.id);
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if (playerToUpdate)
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playerToUpdate.angle = player.angle;
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}
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kill(player) {
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console.log('[GAME] Player ' + player.name + ' died');
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player.kill();
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this.sockets.get(player.id)?.send(JSON.stringify({
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type: 'gamePlayerDead',
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player: player
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}));
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}
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step() {
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const currentTime = Date.now();
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const durationSinceLastUpdate = (currentTime - this.lastUpdateTime) / 1000;
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const tickToSimulate = (durationSinceLastUpdate * 60) / 1000;
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this.lastUpdateTime = currentTime;
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// console.log('UPDATE ' + currentTime + ' doUpdate ' + doUpdate)
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this.players.forEach((player, id) => {
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if (player.isOutOfBorders())
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this.kill(player);
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this.players.forEach((player2, id2) => {
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if (player.state === 'DEAD')
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return;
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for (let i = 0; i < player2.walls.length - 2; i++) {
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// Prevent self destroy on last wall
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if (player === player2 && i >= player2.walls.length - 1)
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break;
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const wallA = player2.walls[i];
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const wallB = player2.walls[i + 1];
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if (player.isCloseToWall(wallA, wallB)) {
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if (player.isCrossingLine(wallA, wallB)) {
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if (player !== player2)
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player2.score += 300;
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this.kill(player);
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return;
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}
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}
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}
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});
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});
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this.players.forEach((player, id) => {
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player.step(tickToSimulate);
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});
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if (this.doUpdate)
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this.broadcastUpdate();
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this.doUpdate = !this.doUpdate;
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}
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broadcastUpdate() {
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const update = {
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type: 'gameUpdate',
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players: [...this.players.values()],
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time: this.lastUpdateTime
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};
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this.sockets.forEach((connection, id) => {
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connection.send(JSON.stringify(update));
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});
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}
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}
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exports.Game = Game;
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//# sourceMappingURL=Game.js.map
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1
server/dist/Game.js.map
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1
server/dist/Game.js.map
vendored
@@ -1 +0,0 @@
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40
server/dist/app.js
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40
server/dist/app.js
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@@ -1,40 +0,0 @@
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const express_1 = __importDefault(require("express"));
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const Game_1 = require("./Game");
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const ws_1 = require("ws");
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const app = express_1.default();
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const WebSocketServer = ws_1.Server;
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const port = process.env.PORT || 3000;
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app.use(express_1.default.static('../distClient'));
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const server = app.listen(port, () => {
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console.log(`Tron.io running on port ${port}`);
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});
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const wss = new WebSocketServer({ server });
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const game = new Game_1.Game();
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wss.on('connection', function (connection) {
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connection.on('close', () => game.logout(connection));
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connection.on('message', (message) => {
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try {
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const data = JSON.parse(message);
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switch (data.type) {
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case 'login':
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game.login(connection, data.name);
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break;
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case 'respawn':
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game.respawn(connection);
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break;
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case 'update':
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game.update(connection, data.player);
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break;
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}
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}
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catch (e) {
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return;
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}
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});
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});
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//# sourceMappingURL=app.js.map
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1
server/dist/app.js.map
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1
server/dist/app.js.map
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@@ -1 +0,0 @@
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{"version":3,"file":"app.js","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":";;;;;AAAA,sDAA8B;AAC9B,iCAA8B;AAC9B,2BAAuC;AAGvC,MAAM,GAAG,GAAG,iBAAO,EAAE,CAAC;AACtB,MAAM,eAAe,GAAG,WAAM,CAAC;AAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAEtC,GAAG,CAAC,GAAG,CAAC,iBAAO,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC;AAEzC,MAAM,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE;IACnC,OAAO,CAAC,GAAG,CAAC,2BAA2B,IAAI,EAAE,CAAC,CAAC;AACjD,CAAC,CAAC,CAAC;AAEH,MAAM,GAAG,GAAG,IAAI,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC;AAE5C,MAAM,IAAI,GAAG,IAAI,WAAI,EAAE,CAAC;AAExB,GAAG,CAAC,EAAE,CAAC,YAAY,EAAE,UAAU,UAAqB;IAClD,UAAU,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,UAA2B,CAAC,CAAC,CAAC;IAEvE,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,CAAE,OAAO,EAAG,EAAE;QACrC,IAAI;YACF,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,OAAiB,CAAC,CAAC;YAC3C,QAAQ,IAAI,CAAC,IAAI,EAAE;gBACjB,KAAK,OAAO;oBAAE,IAAI,CAAC,KAAK,CAAC,UAA2B,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAAC,MAAM;gBACxE,KAAK,SAAS;oBAAE,IAAI,CAAC,OAAO,CAAC,UAA2B,CAAC,CAAC;oBAAC,MAAM;gBACjE,KAAK,QAAQ;oBAAE,IAAI,CAAC,MAAM,CAAC,UAA2B,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;oBAAC,MAAM;aAC7E;SACF;QAAC,OAAO,CAAC,EAAE;YACV,OAAM;SACP;IACH,CAAC,CAAC,CAAC;AACL,CAAC,CAAC,CAAC"}
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||||
15
server/dist/models/GameSettings.js
vendored
15
server/dist/models/GameSettings.js
vendored
@@ -1,15 +0,0 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameSettings = void 0;
|
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class GameSettings {
|
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constructor() {
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this.playerSize = 10;
|
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this.playerSpeed = 5;
|
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this.playerTurnSpeed = 10;
|
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this.wallSize = 8;
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this.wallUpdate = 3;
|
||||
this.arenaSize = 1000;
|
||||
}
|
||||
}
|
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exports.GameSettings = GameSettings;
|
||||
//# sourceMappingURL=GameSettings.js.map
|
||||
1
server/dist/models/GameSettings.js.map
vendored
1
server/dist/models/GameSettings.js.map
vendored
@@ -1 +0,0 @@
|
||||
{"version":3,"file":"GameSettings.js","sourceRoot":"","sources":["../../src/models/GameSettings.ts"],"names":[],"mappings":";;;AAAA,MAAa,YAAY;IAQvB;QAPA,eAAU,GAAG,EAAE,CAAC;QAChB,gBAAW,GAAG,CAAC,CAAC;QAChB,oBAAe,GAAG,EAAE,CAAC;QACrB,aAAQ,GAAG,CAAC,CAAC;QACb,eAAU,GAAG,CAAC,CAAC;QACf,cAAS,GAAG,IAAI,CAAC;IAED,CAAC;CAClB;AATD,oCASC"}
|
||||
3
server/dist/models/GameWebSocket.js
vendored
3
server/dist/models/GameWebSocket.js
vendored
@@ -1,3 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
//# sourceMappingURL=GameWebSocket.js.map
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||||
1
server/dist/models/GameWebSocket.js.map
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1
server/dist/models/GameWebSocket.js.map
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@@ -1 +0,0 @@
|
||||
{"version":3,"file":"GameWebSocket.js","sourceRoot":"","sources":["../../src/models/GameWebSocket.ts"],"names":[],"mappings":""}
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||||
75
server/dist/models/Player.js
vendored
75
server/dist/models/Player.js
vendored
@@ -1,75 +0,0 @@
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||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.Player = void 0;
|
||||
const Wall_1 = require("./Wall");
|
||||
const GameSettings_1 = require("./GameSettings");
|
||||
class Player {
|
||||
constructor(id, name) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.gameSettings = new GameSettings_1.GameSettings();
|
||||
this.bestScore = 0;
|
||||
this.angle = 0;
|
||||
this.score = 0;
|
||||
this.color = '#' + (0x1000000 + (Math.random()) * 0xffffff).toString(16).substr(1, 6);
|
||||
this.x = this.gameSettings.arenaSize * (0.25 + Math.random() * 0.5);
|
||||
this.y = this.gameSettings.arenaSize * (0.25 + Math.random() * 0.5);
|
||||
this.walls = [];
|
||||
this.lastWall = 0;
|
||||
this.state = 'ALIVE';
|
||||
this.reset();
|
||||
}
|
||||
reset() {
|
||||
this.score = 0;
|
||||
this.color = '#' + (0x1000000 + (Math.random()) * 0xffffff).toString(16).substr(1, 6);
|
||||
this.x = this.gameSettings.arenaSize * (0.25 + Math.random() * 0.5);
|
||||
this.y = this.gameSettings.arenaSize * (0.25 + Math.random() * 0.5);
|
||||
this.walls = [];
|
||||
this.lastWall = 0;
|
||||
this.state = 'ALIVE';
|
||||
}
|
||||
kill() {
|
||||
this.state = 'DEAD';
|
||||
if (this.bestScore < this.score)
|
||||
this.bestScore = this.score;
|
||||
}
|
||||
isOutOfBorders() {
|
||||
return this.x - this.gameSettings.playerSize < 0 ||
|
||||
this.x + this.gameSettings.playerSize > this.gameSettings.arenaSize ||
|
||||
this.y - this.gameSettings.playerSize < 0 ||
|
||||
this.y + this.gameSettings.playerSize > this.gameSettings.arenaSize;
|
||||
}
|
||||
isCloseToWall(wallA, wallB) {
|
||||
const xar = Math.min(wallA.x, wallB.x) - this.gameSettings.playerSize;
|
||||
const yar = Math.min(wallA.y, wallB.y) - this.gameSettings.playerSize;
|
||||
const xbr = Math.min(wallA.x, wallB.x) + this.gameSettings.playerSize;
|
||||
const ybr = Math.min(wallA.y, wallB.y) + this.gameSettings.playerSize;
|
||||
return ((this.x >= xar && this.x <= xbr) && (this.y >= yar && this.y <= ybr));
|
||||
}
|
||||
isCrossingLine(wallA, wallB) {
|
||||
const xa = wallA.x;
|
||||
const ya = wallA.y;
|
||||
const xb = wallB.x;
|
||||
const yb = wallB.y;
|
||||
const xc = this.x;
|
||||
const yc = this.y;
|
||||
const radius = this.gameSettings.playerSize;
|
||||
return Math.abs((yb - ya) * xc - (xb - xa) * yc + xb * ya - yb * xa) / Math.sqrt(Math.pow(xb - xa, 2) + Math.pow(yb - ya, 2)) < radius;
|
||||
}
|
||||
step(tickToSimulate) {
|
||||
if (this.state === 'DEAD')
|
||||
return;
|
||||
for (let i = 0; i < tickToSimulate; i++) {
|
||||
this.lastWall++;
|
||||
if (this.lastWall > this.gameSettings.wallUpdate) {
|
||||
this.walls.push(new Wall_1.Wall(this.x, this.y));
|
||||
this.score++;
|
||||
this.lastWall = 0;
|
||||
}
|
||||
this.x = this.x + this.gameSettings.playerSpeed * Math.cos(this.angle);
|
||||
this.y = this.y + this.gameSettings.playerSpeed * Math.sin(this.angle);
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.Player = Player;
|
||||
//# sourceMappingURL=Player.js.map
|
||||
1
server/dist/models/Player.js.map
vendored
1
server/dist/models/Player.js.map
vendored
@@ -1 +0,0 @@
|
||||
{"version":3,"file":"Player.js","sourceRoot":"","sources":["../../src/models/Player.ts"],"names":[],"mappings":";;;AAAA,iCAA8B;AAC9B,iDAA8C;AAE9C,MAAa,MAAM;IAajB,YAAoB,EAAU,EAAS,IAAY;QAA/B,OAAE,GAAF,EAAE,CAAQ;QAAS,SAAI,GAAJ,IAAI,CAAQ;QAX3C,iBAAY,GAAG,IAAI,2BAAY,EAAE,CAAC;QACnC,cAAS,GAAG,CAAC,CAAC;QACd,UAAK,GAAG,CAAC,CAAC;QACV,UAAK,GAAG,CAAC,CAAC;QACV,UAAK,GAAG,GAAG,GAAG,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACjF,MAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC;QAC/D,MAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC;QAC/D,UAAK,GAAW,EAAE,CAAC;QACnB,aAAQ,GAAG,CAAC,CAAC;QACb,UAAK,GAAG,OAAO,CAAC;QAGrB,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,KAAK;QACH,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,GAAG,GAAG,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC;QACpE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC;QACpE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACvB,CAAC;IAED,IAAI;QACF,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;IAC/D,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,CAAC;YAChD,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS;YACnE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,CAAC;YACzC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAA;IACrE,CAAC;IAED,aAAa,CAAE,KAAW,EAAE,KAAW;QACrC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAA;QACrE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAA;QACrE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAA;QACrE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAA;QAErE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAA;IAC/E,CAAC;IAED,cAAc,CAAE,KAAW,EAAE,KAAW;QACtC,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAA;QAClB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAA;QAClB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAA;QAClB,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAA;QAClB,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAA;QACjB,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,CAAA;QACjB,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAA;QAE3C,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAA;IACxI,CAAC;IAED,IAAI,CAAE,cAAsB;QAC1B,IAAI,IAAI,CAAC,KAAK,KAAK,MAAM;YAAE,OAAM;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,CAAC,QAAQ,EAAE,CAAA;YAEf,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE;gBAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,WAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBACzC,IAAI,CAAC,KAAK,EAAE,CAAA;gBACZ,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAA;aAClB;YAED,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;YACtE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACvE;IACH,CAAC;CACF;AA5ED,wBA4EC"}
|
||||
11
server/dist/models/Wall.js
vendored
11
server/dist/models/Wall.js
vendored
@@ -1,11 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.Wall = void 0;
|
||||
class Wall {
|
||||
constructor(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
exports.Wall = Wall;
|
||||
//# sourceMappingURL=Wall.js.map
|
||||
1
server/dist/models/Wall.js.map
vendored
1
server/dist/models/Wall.js.map
vendored
@@ -1 +0,0 @@
|
||||
{"version":3,"file":"Wall.js","sourceRoot":"","sources":["../../src/models/Wall.ts"],"names":[],"mappings":";;;AAAA,MAAa,IAAI;IACf,YAAoB,CAAS,EAAS,CAAS;QAA3B,MAAC,GAAD,CAAC,CAAQ;QAAS,MAAC,GAAD,CAAC,CAAQ;IAAI,CAAC;CACrD;AAFD,oBAEC"}
|
||||
Reference in New Issue
Block a user