Base game & server skeleton
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package gltronic.tronio.business;
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import java.io.IOException;
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import org.springframework.web.socket.WebSocketSession;
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import gltronic.tronio.model.Player;
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public class GameManager implements IGameManager {
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@Override
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public void login(WebSocketSession session) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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}
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@Override
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public void leave(WebSocketSession session) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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}
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@Override
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public void update(WebSocketSession session, Player player) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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}
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}
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