Server game logic
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@@ -30,10 +30,8 @@ public class SocketHandler extends TextWebSocketHandler {
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String type = (String) jsonObject.get("type");
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switch (type) {
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case "alive":
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break;
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case "update":
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gameManager.update(session, (Player) jsonObject.get("update"));
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gameManager.updatePlayer(session, (Player) jsonObject.get("update"));
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break;
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default:
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SocketUtils.sendMessage(session, "error", "unknow command");
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