Server game logic
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@@ -9,5 +9,7 @@ import gltronic.tronio.model.Player;
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public interface IGameManager {
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void login(WebSocketSession session) throws InterruptedException, IOException;
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void leave(WebSocketSession session) throws InterruptedException, IOException;
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void update(WebSocketSession session, Player player) throws InterruptedException, IOException;
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void updatePlayer(WebSocketSession session, Player player) throws InterruptedException, IOException;
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void step() throws InterruptedException, IOException;
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}
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