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@@ -1,29 +1,130 @@
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package gltronic.tronio.business;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Random;
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import org.json.JSONObject;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.web.socket.WebSocketSession;
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import gltronic.tronio.model.Game;
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import gltronic.tronio.model.Player;
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import gltronic.tronio.model.Wall;
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public class GameManager implements IGameManager {
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@Autowired
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Game game;
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@Override
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public void login(WebSocketSession session) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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if (game.getSessions().containsKey(session.getId())) {
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SocketUtils.sendMessage(session, "error", "cant login twice");
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return;
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}
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Player player = initPlayer(new Player());
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game.getSessions().put(session.getId(), session);
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game.getPlayers().put(session.getId(), player);
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SocketUtils.forwardMessage(session, "login", new JSONObject(player));
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}
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@Override
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public void leave(WebSocketSession session) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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game.getSessions().remove(session.getId());
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game.getPlayers().remove(session.getId());
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}
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@Override
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public void update(WebSocketSession session, Player player) throws InterruptedException, IOException {
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// TODO Auto-generated method stub
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public void updatePlayer(WebSocketSession session, Player player) throws InterruptedException, IOException {
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Player playerToUpdate = game.getPlayers().get(session.getId());
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playerToUpdate.setAngle(player.getAngle());
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playerToUpdate.setTargetAngle(player.getTargetAngle());
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}
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@Override
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public void step() throws InterruptedException, IOException {
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// CHECK OUT OF BORDERS & COLISIONS
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game.getPlayers().forEach((id, player) -> {
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// OUT OF BORDERS
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if (player.getX() - game.getSettings().getPlayerSize() < 0 ||
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player.getX() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize() ||
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player.getY() - game.getSettings().getPlayerSize() < 0 ||
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player.getY() + game.getSettings().getPlayerSize() > game.getSettings().getArenaSize()) {
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killPlayer(id);
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return;
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}
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// COLLISIONS
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game.getPlayers().forEach((id2, player2) -> {
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for (var i = 0; i < player2.getWalls().size() - 2; i++) {
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Wall wallA = player2.getWalls().get(i);
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Wall wallB = player2.getWalls().get(i + 1);
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if (isCloseToWall(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(), player.getY(), game.getSettings().getPlayerSize())) {
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if (this.isCrossingLine(wallA.getX(), wallA.getY(), wallB.getX(), wallB.getY(), player.getX(), player.getY(), game.getSettings().getPlayerSize())) {
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killPlayer(id);
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return;
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}
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}
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}
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});
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});
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// ADD WALLS & MOVE PLAYER
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game.getPlayers().forEach((id, player) -> {
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// WALL
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player.setLastWall(player.getLastWall() + 1);
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if (player.getLastWall() > game.getSettings().getWallUpdate()) {
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player.getWalls().add(new Wall(player.getX(), player.getY()));
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player.setLastWall(0);
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}
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// MOVE
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player.setX(player.getX() + game.getSettings().getPlayerSpeed() * Math.cos(player.getAngle()));
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player.setY(player.getY() + game.getSettings().getPlayerSpeed() * Math.sin(player.getAngle()));
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});
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}
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private void killPlayer (String id) {
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Player player = game.getPlayers().get(id);
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initPlayer(player);
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SocketUtils.sendMessage(game.getSessions().get(id), "dead", "yo dead");
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}
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private boolean isCloseToWall (double xa, double ya, double xb, double yb, double xc, double yc, double radius) {
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var xar = Math.min(xa, xb) - radius;
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var yar = Math.min(ya, yb) - radius;
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var xbr = Math.max(xa, xb) + radius;
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var ybr = Math.max(ya, yb) + radius;
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return ((xc >= xar && xc <= xbr) && (yc >= yar && yc <= ybr));
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}
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private boolean isCrossingLine (double xa, double ya, double xb, double yb, double xc, double yc, double radius) {
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var a = xc - xa;
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var b = xb - xa;
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var c = yc - ya;
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var d = yb - ya;
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var result = (a * d - b * c) / Math.sqrt(Math.pow(xa - xb, 2) + Math.pow(ya - yb, 2));
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return result < radius;
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}
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private Player initPlayer(Player player) {
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Random rand = new Random();
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double x = game.getSettings().getArenaSize() * (0.25 + Math.random() * 0.5);
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double y = game.getSettings().getArenaSize() * (0.25 + Math.random() * 0.5);
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player.setAngle(0);
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player.setTargetAngle(0);
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player.setLastWall(0);
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player.setWalls(new ArrayList<Wall>());
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player.setColor(String.format("#%06x", rand.nextInt(0xffffff + 1)));
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player.setX(x);
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player.setY(y);
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return player;
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}
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}
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