Converted everything to webp & added projects

This commit is contained in:
gltron committed 2022-02-20 18:49:48 +01:00
1 parent 8a3348ae59
commit 3d6e616d1a
82 files changed
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find . -name "*.jpg" -exec sh -c 'cwebp $1 -q 90 -o ${1%.*}.webp' sh {} \;
find . -name "*.png" -exec sh -c 'cwebp $1 -q 90 -o ${1%.*}.webp' sh {} \;
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@@ -6,12 +6,12 @@ yearonly: true
url: 2020.html
---
![crown](/img/artworks/crown.webp)
![full2](/img/artworks/full2.webp)
![full1](/img/artworks/full1.webp)
![face14](/img/artworks/face14.webp)
![face14full](/img/artworks/face14full.webp)
![face13](/img/artworks/face13.webp)
![face12](/img/artworks/face12.webp)
![face11](/img/artworks/face11.webp)
![face10](/img/artworks/face10.webp)
![crown](/img/artworks/2020/crown.webp)
![full2](/img/artworks/2020/full2.webp)
![full1](/img/artworks/2020/full1.webp)
![face14](/img/artworks/2020/face14.webp)
![face14full](/img/artworks/2020/face14full.webp)
![face13](/img/artworks/2020/face13.webp)
![face12](/img/artworks/2020/face12.webp)
![face11](/img/artworks/2020/face11.webp)
![face10](/img/artworks/2020/face10.webp)
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@@ -6,9 +6,9 @@ yearonly: true
url: 2021.html
---
![LP_planet](/img/artworks/LP_planet.webp)
![LP_island](/img/artworks/LP_island.webp)
![LP_barrels](/img/artworks/LP_barrels.webp)
![roomOrangeChair](/img/artworks/roomOrangeChair2.webp)
![roomBlackChair](/img/artworks/roomBlackChair.webp)
![roomWhiteChair](/img/artworks/roomWhiteChair.webp)
![LP_planet](/img/artworks/2021/LP_planet.webp)
![LP_island](/img/artworks/2021/LP_island.webp)
![LP_barrels](/img/artworks/2021/LP_barrels.webp)
![roomOrangeChair](/img/artworks/2021/roomOrangeChair2.webp)
![roomBlackChair](/img/artworks/2021/roomBlackChair.webp)
![roomWhiteChair](/img/artworks/2021/roomWhiteChair.webp)
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---
title: Blender 2022
tags: 2022 blender artworks
date: 2022-01-01
yearonly: true
url: 2022.html
---
![the_end_r2b](/img/artworks/2022/the_end_r2b.webp)
![LP_airship](/img/artworks/2022/LP_airship.webp)
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@@ -15,7 +15,7 @@ Puis j’ai trouvé la chaîne de Grant Abbitt, ses vidéo sont plus posés et t
## Un premier jet
![sculpture1](/img/posts/sculpt1.jpg)
![sculpture1](/img/posts/sculpt1.webp)
C’est un début, j’ai aussi exploré l’application de texture avec le UV mapping. La bouche restait un défi particulier. Évidement pour un premier jet, il y a plein de défaut.
@@ -24,15 +24,15 @@ C’est un début, j’ai aussi exploré l’application de texture avec le UV m
Ensuite j’ai fait un second essai, c’était surtout pour retravailler les bases sans suivre d’instructions.
![sculpture2](/img/posts/sculpt2.jpg)
![sculpture2](/img/posts/sculpt2.webp)
Je l’ai abandonné, puis j’ai en est commencé un autre.
## L'expérience
![sculpture3f](/img/posts/sculpt3f.jpg)
![sculpture3f](/img/posts/sculpt3f.webp)
![sculpture3b](/img/posts/sculpt3b.jpg)
![sculpture3b](/img/posts/sculpt3b.webp)
Celui-ci, c’est mon plus avancé. J’ai travaillé divers détails et finitions ainsi que les cheveux. Je suis pas fan des émetteurs pour les cheveux, donc je les ai faits en bloc. Mais ça donne un effet plastique et le détail est pas évident. Là ou il y a eu un problème, c’est que bien trop tard dans le processus, j’ai voulu retravailler la forme du visage. À ce moment-là, le niveau de détail était trop élevé et la forme global de la tête est devenu pour le moins étrange. Aussi même si la bouche n’a pas été un franc succès, j’ai compris la forme et la technique pour la faire.
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@@ -16,14 +16,14 @@ Alors voilà tout ce que j’ai sculpté depuis :
Tout est fait a la souris, je m’aide de plusieurs références, tous les personnages sont imaginés “sur le coup”.
![sculpture6](/img/posts/sculpt6.jpg)
![sculpture6](/img/posts/sculpt6.webp)
![sculpture7](/img/posts/sculpt7.jpg)
![sculpture7](/img/posts/sculpt7.webp)
![sculpture8](/img/posts/sculpt8.jpg)
![sculpture8](/img/posts/sculpt8.webp)
![sculpture10](/img/posts/sculpt10.jpg)
![sculpture10](/img/posts/sculpt10.webp)
C’est sur celle ce que j’ai passé le plus de temps. Mais pas forcément pour sculpter le visage.
@@ -31,7 +31,7 @@ C’est sur celle ce que j’ai passé le plus de temps. Mais pas forcément pou
Sur ma dernière sculpture j’ai compris que la présentation finale était importante. Un modèle a beau être très bien, s’il est mal éclairé avec un rendu bidon, il serra perçu comme tout pourri.
Alors je me suis mis à faire les matériaux de la peau et des yeux. La peau c’est quelque chose de subtile, il y a plein de manières et de style. J’ai essayé de rajouter du détail en peignant des rougeurs sur le visage (nez, joues, bouche) mais je fais tout a la souris pour le moment. Difficile d’éviter les gros points alors ça reste très discret. À grand ranfort de tuto Youtube, j’ai obtenu ça pour la peau :
![sculpture10_skin_nodes](/img/posts/sculpt10_nodes.png)
![sculpture10_skin_nodes](/img/posts/sculpt10_nodes.webp)
Et le rendu final après m’être battu avec les lumières et les réglages de rendu. Je ne les ai pas encore tous compris et je suis pas encore parfaitement satisfait. L’image fait un effet “flou” et les couleurs manque de contraste.
![sculpture10_render](/img/posts/sculpt10_render.jpg)
![sculpture10_render](/img/posts/sculpt10_render.webp)
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url: initial2D.html
---
![Logo of Initial2D](/img/projets/initial2D_logo.png)
![Logo of Initial2D](/img/projets/initial2D_logo.webp)
git: [github.com/GLTron3000/Initial2D](https://github.com/GLTron3000/Initial2D.git)
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url: oozik.html
---
![Logo of Oozik](/img/projets/oozik_logo.png)
![Logo of Oozik](/img/projets/oozik_logo.webp)
git: [git.gltronic.ovh/gltron/OozikApp](https://git.gltronic.ovh/gltron/OozikApp)
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@@ -6,7 +6,7 @@ yearonly: true
url: etienneremote.html
---
![Logo of EtienneRemote](/img/projets/etienne_logo.png)
![Logo of EtienneRemote](/img/projets/etienne_logo.webp)
git: [git.gltronic.ovh/gltron/EtienneRemote](https://git.gltronic.ovh/gltron/EtienneRemote)
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@@ -6,7 +6,7 @@ yearonly: true
url: cloud32.html
---
![Logo of C32](/img/projets/c32b_logo.png)
![Logo of C32](/img/projets/c32b_logo.webp)
git: [git.gltronic.ovh/gltron/Cloud32](https://git.gltronic.ovh/gltron/Cloud32)
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@@ -6,7 +6,7 @@ yearonly: true
url: lilstreamy.html
---
![Logo of LilStreamy](/img/projets/lilstreamy_logo.png)
![Logo of LilStreamy](/img/projets/lilstreamy_logo.webp)
git: [git.gltronic.ovh/gltron/LilStreamy](https://git.gltronic.ovh/gltron/LilStreamy)
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@@ -6,7 +6,7 @@ yearonly: true
url: mozen.html
---
![Logo of Mozen](/img/projets/mozen_logo.png)
![Logo of Mozen](/img/projets/mozen_logo.webp)
git: [git.gltronic.ovh/gltron/Mozen](https://git.gltronic.ovh/gltron/Mozen)
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url: voozik.html
---
![Logo of Voozik](/img/projets/voozik_logo.png)
![Logo of Voozik](/img/projets/voozik_logo.webp)
git: [git.gltronic.ovh/gltron/oozik](https://git.gltronic.ovh/gltron/oozik)
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url: tronio.html
---
![Logo of TronIo](/img/projets/tronio_logo.png)
![Logo of TronIo](/img/projets/tronio_logo.webp)
git: [git.gltronic.ovh/gltron/Tron.io](https://git.gltronic.ovh/gltron/Tron.io)
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width: 100%;
margin: 0;
padding: 0;
background-image: url(/img/background.webp);
}
/** custom landing **/
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{{> menu}}
{{> submenu}}
</div>
<div id="background" class="background"></div>
</body>
<script src="/js/main.js" type="module"></script>
</html>
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<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="UTF-8">
<link rel="stylesheet" href="/css/style.css" type="text/css">
<link rel="shortcut icon" href="/img/icon.png" type="image/png">
<link rel="shortcut icon" href="/img/icon.webp" type="image/webp">
<title>GLTRONIC</title>
</head>